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Mental, personal and lifestyle management of players/athletes

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Title: Mental, personal and lifestyle management of players/athletes


1
Mental, personal and lifestyle management of
players/athletes
  • Level 3

2
Psychological Myths
  • Sport Psychology
  • Is only for elite performers
  • Is only for the mentally sick
  • Will cause revolutionary changes in performance
  • Is a quick fix for pre-match nerves
  • Is not useful

3
Psychological practice
  • Come and Go
  • Just Visiting
  • Fire Brigade
  • Team Member
  • Client-Orientated
  • Immersion
  • Goodness of Fit
  • Time
  • Accreditation
  • Effectiveness

4
Technical/Tactical capacities
  • What are the effects of psychological preparation
    on technical execution and performance?

5
Why Sport Psychology?
  • To improve performance
  • To deal with competition
  • To assist in injury process
  • To assist in training and implementing
    psychological skills
  • To provide information to performers about their
    psychological/ multidimensional profile
  • Fast results
  • Fix it
  • Lack of trust
  • Commitment
  • Transference
  • Multiple demands
  • Ethical issues

6
Profile
  • Personal Construct Theory (Kelly 1955)
  • Current feelings
  • No wrong answers
  • Little prompting
  • Discover perceptual- from within rather than
    coaches external perception
  • Tactical
  • Technical
  • Physical
  • Mental
  • Individual
  • Team
  • Multidimensional

7
Performance profiling
  • Perfection is not always attainable, but if we
    chase perfection, we can catch excellence
  • Performance profiling a method of increasing
    coachs awareness whist acknowledging the
    importance of the performers perspective

8
Performance Profiling
  • Identifies strengths and weaknesses
  • Sharing of information and needs
  • Increasing communication channels
  • Productive in sharing responsibility in training,
    planning, organising-Sensitivity
  • Increases empowerment of athlete
  • Active participation
  • Considers what the athlete values as important
  • Encourages training and coaching tailored to meet
    needs of performer
  • Visual display
  • Matching of athlete and coaches perspectives
  • Establishes important areas to work on
  • Monitors progress

9
Performance Profiling
  • Identify qualities that the performer thinks are
    necessary in order to achieve a top performance
  • Rate these attributes on themselves (as they are
    at present)
  • No limit to number of qualities
  • Clarify quality and its meaning

10
Performance Profiling
  • Rate from 1 (not so good) to 10 (excellent)
  • Coach rates athlete on same constructs
  • Discrepancy / mismatch or on the same wavelength
  • Communication intervention
  • Video / 3rd party
  • Reverse roles
  • Set goals
  • Monitor progress over the season
  • Evaluate coaching

11
Psychological Skills
  • Goal setting
  • Focuses attention
  • Mobilises effort
  • Enhance persistence
  • Encourage performer to develop strategies to
    achieve
  • Difficulty
  • Specificity
  • Acceptance
  • Feedback
  • SMART
  • SMARTER
  • ACE

12
Goals
  • Phrased positively
  • Improve of backhand serves close to net height
  • Performance tasks
  • Controllable
  • Specific
  • Achievable

13
Goal Setting
  • Process or outcome?
  • Imposed or Agreed?
  • Long, short and medium goals
  • Written down
  • Provide support
  • Communication
  • Improvement in coaching climate (morale,
    laziness)

14
Motivation
  • DIRECTION OF EFFORT- WHERE INDIVIDUALS SEEK ARE
    ATTRACTED TO SITUATIONS
  • EFFORT INTENSITY-WHERE PERFORMERS EXERT EFFORT
    /-
  • RELATIONSHIP BETWEEN DIRECTION AND INTENSITY
    APPROACH/AVOID

15
Motivation
  • INTRINSIC- self-determination, display
    competence, autonomy, control
  • EXTRINSIC- external rewards, status, low
    perceived control
  • Perceived competence, if reflected upon result
    rather than performance can have significant
    effect upon motivation

16
Guidelines to build Motivation
  • Situations and trait motivate people
  • People have multiple motivations for involvement
    (social approval, competition, self-mastery,
    recognition, emotional release, family)
  • Change environment (Competition or recreation
    adjust to individuals within groups)
  • Leaders influence directly and indirectly
  • Use behaviour modification to change undesirable
    participant motives

17
Achievement Motivation
  • A persons orientation to strive for success,
    persist in the face of failure, and experience
    pride in accomplishments (Gill, 1986)
  • Competitiveness
  • Choice of activity
  • Effort to pursue goals
  • Intensity
  • Persistence

18
Need Achievement Theory
PERSONALITY SITUATION RESULT EMOTION ACHIEVEMENT BEHAVIOUR
MOTIVATION TO ACHIEVE SUCCESS PROBABILITY OF SUCCESS APPROACH SUCCESS FOCUS ON PRIDE OF SUCCESS CHALLENGE/ PERFORM BETTER/SEEK OUT
MOTIVATION TO AVOID FAILURE INCENTIVE VALUE OF SUCCESS AVOID FAILURE FOCUS ON SHAME OF FAILURE AVOID RISK/ PERFORM POORLY/ AVOID ACHIEVEMENT
19
Developing Achievement Motivation
  • AUTONOMOUS COMPETENCE
  • SOCIAL COMPARISON
  • INTEGRATED
  • ATTRIBUTION

20
Implications and Applications
  • Recognise interactional factors in achievement
    motivation
  • Emphasise performance goals
  • Monitor and alter feedback
  • Assess and correct inappropriate attributions

21
Anxiety is?
  • an unpleasant emotion, characterised by vague
    but persistent feelings of apprehension and
    dread (Cashmore 2002)
  • Is it?

22
Anxiety - Multidimensional
  1. Cognitive (Fear of failure, apprehension about
    negative evaluation from others, self-talk,
    worry)
  2. Somatic body
  3. Self-Confidence

23
Anxiety
  • The challenge is hitting good golf shots when
    you have to..to do it when the nerves are
    fluttering, the heart pounding, the palms
    sweatingthats the thrill (Tiger Woods, 2001)
  • Competitive anxiety Anticipatory excitement
  • Lazurus (2000) too little anxiety can be
    counterproductive

24
ANXIETY- Measured?
  • Physiological hr, bp, sweat, breathing, tense
    musculature, adrenaline.
  • Self-Report CSAI-2, DM-CSAI-2, MRF

25
Anxiety
  • Inverted U
  • Drive
  • Catastrophe
  • ZOF

26
Factors that effect anxiety
  • Practice
  • Perceived readiness
  • Training factors
  • Prior knowledge of opposition, track, course
  • Uncertainty about outcomes
  • Gender ?
  • Paralysis by analysis
  • Interpretation of anxiety
  • Time to event
  • Skill level
  • Importance of competition
  • Influence of Coach

27
Practical Issues
  • Trait anxiety?
  • Negative attributions
  • Perfectionism
  • Fear of failure
  • Competition specific

28
Practical techniques
  • Positive focus
  • Social support
  • Progressive Muscular Relaxation
  • Mantra
  • Breathing
  • Routine and pre-competitive planning

29
Practical techniques
  • Biofeedback
  • Hypnotic suggestion
  • Limit attention (crowd, themselves, race ahead)
  • Meditation
  • Self-talk
  • Visualisation

30
Anxiety Control
  1. Interpret arousal signs constructively
  2. Pressure is a perception not a fact!
    Restructure the situation
  3. Physical relaxation
  4. Giving oneself specific instructions
  5. Adhering to Pre-Performance routines
  6. Simulation training (1988 Aus. Women's Hockey)

31
Anxiety
  • The mind is something to think with, not just
    for worrying
  • if you play as if it means nothing when it means
    everything, youve got it (Steve Davis)
  • The guy who thinks positively will win (Daley
    Thompson)

32
Butlers Approach (2000)
  • Develop clear thinking- Donts
  • Believe in the possible (challenge)
  • Have a route planner
  • Keep a sense of proportion (Becker)
  • Weaknesses can be improved
  • What ifs So?
  • Flip it over (self-doubt)
  • Be your own judge
  • Bag the preoccupations
  • Use humour

33
Choking -the failure of normally expert skill
under pressure
  • Harder they try, the worse the problem
  • Somatic symptoms (panic)
  • Inability to complete task
  • Excessive concern with mechanics
  • Distraction
  • Investment of effort
  • Non-judgemental
  • Give up and go for it

34
Concentration
  • if your mind is going to wander during practice,
    its going to do the same thing in a match (Rod
    Laver)
  • I was in my own little world focusing on every
    shot. I wasnt thinking of what score I was on or
    anything..
  • (Clarke, 1999)

35
Concentration is
  • Focusing attention on the relevant cues in the
    environment and maintaining that attentional
    focus (Weinberg Gould, 1995)
  • Successful marathon runners (2 hrs) reportedly
    use associative attentional strategies (bodily
    functions, hr, breathing rate) and dissociative
    strategies (distractions).

36
Concentration/Attention
  1. Zoom in Selectively
  2. Mental time sharing Divided Attention
  3. Concentration Deliberate mental effort

37
Where is your attention?
38
Concentration
  • Attention as filter
  • Attention as spotlight or zoom lens
  • Attention as a resource
  • Cocktail party problem
  • Exact focus
  • Automatic, multi-tasking (practice implications)

39
Concentration
  • if I had not got a medal already, I might have
    fought a little harder..it was probably only for
    a lapbut thats all it takes for a race to get
    away from you.. (Sonia OSullivan 2000)
  • Anxiety effect on concentration

40
Nideffers types of Attentional focus
Broad-external Football quarterback Broad-internal Developing a game plan/strategy
Narrow-external Used to focus on 1-2 cues b of the bang, stride pattern into a fence Narrow-internal Mental rehearsal, breathing before a short serve
41
Concentration principles (Moran, 1996)
Concentration requires mental effort
One can focus on only 1 thought at a time
Focused on specific, relevant and actions under their own control
Athletes lose concentration when they focus on out of control factors
Anxiety effects the width and direction of the attentional spotlight
42
Why do performers lose their focus?
  • Attending to past events
  • Attending to future events
  • Attending to too many cues
  • Overanalysis of body mechanics
  • Choking is an attentional problem!
  • Self-talk
  • Attending to things they cannot control
  • Wegners (1994) theory of ironic control

43
Self-Talk
  • Thought stopping
  • Countering from negative to positive
  • Motivation and technical
  • Use of affirmations

44
Practical Issues
  • Concentration grid
  • Watching the oscillations of a pendulum
  • Looking at a clock and saying Now to yourself
    every 5 and 10 seconds
  • Simulation training
  • Establishing routines
  • Breathing techniques
  • Imagery
  • Meditative eastern philosophies
  • Single focus
  • Video games

45
Concentration techniques
Specify performance goal
Use routines
Use trigger words
Mental practice
46
Confidence
  • Is to expect success
  • Is belief in ones own ability
  • An awareness of how well a person will match up
    to the task before them
  • Self-efficacy
  • Performance/ mastery experiences
  • vicarious experiences (watching others succeed)
  • verbal persuasion
  • physiological states

47
Confidence benefits
  • Positive emotions
  • Concentration
  • Effort
  • Momentum
  • Goals
  • Game strategies
  • Is there an optimal level of confidence?
  • overconfident?
  • Expectations
  • Coach
  • Athlete

48
Confidence Building
  • Strengths
  • Improvements
  • Achievements
  • Preparation
  • Edge
  • Previous performance
  • Praise (immediate)
  • Feedback (KR, Immediate)
  • Positive statements
  • Reflection and analysis (attribute internally,
    assess)
  • Performance focus
  • Emphasise readiness

49
Confidence Techniques
  • Clustering
  • Affirmation list
  • Performance reviews
  • Video, media articles
  • Reminders
  • Focus words

50
Self-Confidence
  • Praise and Feedback
  • Positive statements
  • Quality training
  • Accomplishments
  • Reflect and Visualise
  • Emphasize readiness

51
Visualisation / Imagery
  • Sewell et al. 2005 (p353-5) MR
  • Represent experiences of stimuli
  • Visual
  • Auditory
  • Kinaesthetic
  • Vividness
  • Controllability
  • Multi-sensory experience

52
Visualisation / Imagery
  • Psychoneuromuscular pattern of faint muscle
    movements, strengthening neural pathways
  • Symbolic understanding and acquiring movement
    patterns, motor programme, blueprint is formed
  • Internal
  • External
  • Written script
  • Relaxed state
  • Use with pre-performance
  • Can help control other psychological skills
  • Focus on real time images
  • Use video to enhance

53
Visualisation / Imagery uses
  • Learn and practice sports skills
  • Formulate game plan (strategy)
  • Error correction
  • Recovery from injury
  • Self-confidence

54
Motor Learning Control
  • a set of processes associated with practice or
    experience that leads to relatively permanent
    changes in the capability for movement (Schimdt
    Lee 1999)
  • Learning versus Performance
  • Stages of Learning

55
Stages of Learning
  • Cognitive Stage
  • Understanding of the nature and goal of the
    activity to be learned
  • Initial attempts at the skill - gross errors
  • Associative Stage
  • Practice on mastering the timing of the skill
  • Fewer and more consistent errors
  • Autonomous Stage
  • Well coordinated and appears effortless
  • Few errors
  • Automatic performance allows attention to be
    directed to other aspects of skill performance

56
Information Processing Model
  • Input
  • Information from the environment through the
    senses.
  • Decision-making
  • Input evaluation and integration with past
    information .
  • Response selection
  • Output
  • Response execution
  • Feedback
  • Information about the performance and quality of
    the movement. Information gained here can guide
    future interpretations, decisions, and responses.

57
Factors Influencing Learning
  • Readiness
  • Physiological and psychological factors
    influencing an individuals ability and
    willingness to learn.
  • Motivation
  • A condition within an individual that initiates
    activity directed toward a goal. (Needs and
    drives are necessary.)
  • Reinforcement
  • Using events, actions, and behaviors to increase
    the likelihood of a certain response recurring.
    May be positive or negative
  • Individual differences
  • Backgrounds, abilities, intelligence, learning
    styles, and personalities of students

58
Motor Learning Concepts
Ten
  • 1. Practice sessions should be structured to
    promote optimal conditions for learning.
  • 2. Learners must understand the task to be
    learned.
  • 3. The nature of the skill or task to be learned
    should be considered when designing practice.
  • 4. Whether to teach by the whole or the part
    method depends on the nature of the skill and the
    learner
  • 5. Whether speed or accuracy should be emphasized
    in teaching a skill depends on the requirements
    of the skill.

59
Motor Learning Concepts
Ten
  • 6. Transfer of learning can facilitate the
    acquisition of motor skills.
  • 7. Feedback is essential for learning.
  • Knowledge of results (KR)
  • Knowledge of performance (KP)
  • 8. Learners may experience plateaus in learning.
  • 9. Self-analysis should be developed.
  • 10. Leadership influences the amount of learning.

60
Phases of Motor Development
  • Early reflexive and rudimentary movement phases
  • Hereditary is the primary factor for development.
    Sequential progression of development but
    individuals rates of development will differ.
  • Fundamental movement phase
  • Skill acquisition based on encouragement,
    instruction, and opportunities for practice.
  • Specialized movement phase Refinement of skills
  • Turnover Hereditary and environmental factors
    that influence the rate of the aging process.

61
Fundamental Movement Phase
  • Initial Stage ( age 2)
  • Poor spatial and temporal integration of skill
    movements.
  • Improper sequencing of the parts of the skill
  • Poor rhythm, difficulties in coordination
  • Elementary Stage ( age 3 4)
  • Greater control and rhythmical coordination
  • Temporal and spatial elements are better
    synchronized.
  • Movements are still restricted, exaggerated, or
    inconsistent.
  • Mature Stage (age 5 or 6)
  • Increased efficiency, enhanced coordination, and
    improved control of movements.
  • Greater force production

62
Effective instruction
63
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64
Practice
  • Blocked/constant
  • Better for practice
  • Poor retention
  • Tedious
  • No memory impact
  • Random/variable
  • Better for learning
  • Meaningful, distinct
  • Easier application and transfer
  • STM use to compare

65
Practice
  • Variable practice random with children (but not
    huge variation) as opposed to constant practice
  • Contextual interference context of practice
    retention and transfer help organise practice
    sessions
  • Blocked practice overlearning not necessarily
    habit!
  • Distribution of practice massed or distributed

66
Benefits of practice
  • Automaticity
  • Proficiency
  • Consistency
  • Adaptability
  • Transferability
  • Error detection and correction

67
Feedback
  • Precision your leading leg was too high or
    your leading leg was 0.5cm needed over the
    hurdle (skill level)
  • Timing of feedback summary, immediate

68
Instruction Feedback
  • Intrinsic extrinsic- Information
  • Kr and kp type, correction
  • Thorndikes (1927) Law of Effect
    Reward/motivation
  • Too frequent feedback produces dependency
  • Immediate best for learning but!

69
Motor programs
  • How do we produce so many movements so quickly?
  • What controls them?
  • How are they combined to form a whole movement?
  • Can these movements be controlled without
    awareness?
  • Are they organised in advance?
  • How can they be learned?

70
Motor programs
  • Open loop
  • Input
  • ?
  • Executive
  • ?
  • Instructions
  • Effector
  • ?
  • Output to environment
  • Specific Advance instructions
  • Sequence and timing
  • Program operates without modification
  • No capability to detect errors

71
Motor programs
  • Open loop
  • Input
  • ? Stimulus Identification
  • Response selection
  • Response programming
  • ?
  • Motor program
  • ?
  • Spinal cord
  • ?
  • Muscles
  • ?
  • Movement
  • ?
  • Environment
  • ?
  • Feedback ?
  • Practical applications
  • Avoid asking learners to attend to rapid action
  • Let it run automatically
  • In an unstable environment closed loop
  • Feedback role

72
Motor programs
  • Generalised
  • Storage issue
  • Novelty problem
  • when I make the shot, I do not produce something
    new, and I never repeat something old (Bartlett,
    1932)

73
Sport expertise
  • Information processing
  • With practice, knowledge becomes embodies into a
    larger schema/program that frees up memory for
    other tasks such as anticipation?
  • PRACTICE
  • Anticipation
  • Decision making
  • Identifying patterns of play (recall/recognition)
  • Using advance visual cues

74
What are the main differences in motor learning
between novices and beginners?
  • Skill/Practice
  • Experts are
  • Faster and more accurate in recognizing and
    recalling patterns of play
  • Superior in anticipating the actions of an
    opponent using visual advance cues
  • Display more efficient and effective visual
    search strategies
  • Perceiving the minimal essential information
    underlying skilled performance

75
End of task Generation of answer
Start of task Presentation of stimulus
Processing Step 1
Processing Step 1
Processing Step n
Outcome Measures
  • Pre-task manipulations
  • Film occlusion
  • Point-light displays
  • Distortion of image

Response Time/Accuracy
Fixation
Fixation
Fixation
Visual Search Behavior
Process Measures
V1
V1
V1
V1
Concurrent Verbalizations
  • Post-task observations
  • Retrospective reports
  • Post-experiment
  • interview

Williams and Ericsson (2005)
76
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78
End of task Generation of answer
Start of task Presentation of stimulus
Processing Step 1
Processing Step 1
Processing Step n
Outcome Measures
  • Pre-task manipulations
  • Film Occlusion
  • Point-light displays
  • Distortion of image

Response Time/Accuracy
Fixation
Fixation
Fixation
Visual Search Behavior
Process Measures
V1
V1
V1
V1
Concurrent Verbalizations
  • Post-task observations
  • Retrospective reports
  • Post-experiment
  • interview

Williams and Ericsson (2005)
79
End of task Generation of answer
Start of task Presentation of stimulus
Processing Step 1
Processing Step 1
Processing Step n
Outcome Measures
  • Pre-task manipulations
  • Film Occlusion
  • Point-light displays
  • Distortion of image

Response Time/Accuracy
Fixation
Fixation
Fixation
Visual Search Behavior
Process Measures
V1
V1
V1
V1
Concurrent Verbalizations
  • Post-task observations
  • Retrospective reports
  • Post-experiment
  • interview

Williams and Ericsson (2005)
80
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81
Practice history profiles of elite and sub- elite
soccer players 8-16 years
data from Ward, Hodges, Williams, and Starkes
(2004)
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84
Is expertise a by-product of experience?
  • Anticipation
  • Recall
  • Recognition
  • Perceptual and cognitive skills improve with
    experience
  • Practice implications!

85
Practical issues
  • Success at start
  • ?
  • Interest increases
  • ?
  • Regular practice habits
  • ?
  • Instruction
  • ?
  • Commitment
  • Video simulation

86
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