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The Risk Game Practicum

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This semester focus on architecture design. Adapted ACDM process. Overlapped roles ... Incremental development. AUP process framework. Construction and ... – PowerPoint PPT presentation

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Tags: game | practicum | risk | testing

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Title: The Risk Game Practicum


1
The Risk Game Practicum
  • Team Risketeers

2
Agenda
  • Project Overview
  • Approach this semester
  • HL Architecture
  • Risks
  • Experiments
  • Lessons
  • Looking Ahead
  • Questions

3
Project Overview
  • Team
  • Derek DSouza
  • Xiang Shen
  • Mentor
  • Dave Root
  • Client
  • Gil Taran
  • Other Stakeholders
  • MSIT Distance Team

4
Project Overview
  • Web-based game using concepts of Risk Board Game
  • Multi-player gaming environment
  • J2EE backbone
  • MSIT Distance team focusing on User Interface
  • Our team working independently to develop back
    end

5
Project Overview
6
Agenda
  • Project Overview
  • Approach this semester
  • HL Architecture
  • Risks
  • Experiments
  • Lessons
  • Looking Ahead
  • Questions

7
Our approach
  • This semester focus on architecture design
  • Adapted ACDM process
  • Overlapped roles
  • Began on Stage 3
  • Helped identify risks early
  • Helped refine requirements

8
Our approach
  • Coordinating with distance team
  • Weekly teleconference meetings
  • Decouple tasks
  • Predefined protocol for interface
  • Achievements
  • Created and reviewed architecture documents
  • Performed experiments
  • On Schedule

9
Agenda
  • Project Overview
  • Approach this semester
  • HL Architecture
  • Risks
  • Experiments
  • Lessons
  • Looking Ahead
  • Questions

10
Architecture High Level CC View
11
Database Design
12
Agenda
  • Project Overview
  • Approach this semester
  • HL Architecture
  • Risks
  • Experiments
  • Lessons
  • Looking Ahead
  • Questions

13
Top Risks
  • Using the technologies we selected does not
    support the required quality attributes might
    have to modify the architecture or change the
    technology.
  • Team is unfamiliar with the technologies used to
    develop the game resources spent on training
    might take up too much time.
  • The User Interface does not get completed on
    time might not be able to completely test out
    the product.

14
Agenda
  • Project Overview
  • Approach this semester
  • HL Architecture
  • Risks
  • Experiments
  • Lessons
  • Looking Ahead
  • Questions

15
Experiments
  • Incentive Technical Risks
  • Web-based server push
  • Flash Java communication
  • Java Message Service (JMS)
  • Plan / Process
  • Research (Cutting-edge web techniques)
  • Prototype function design
  • Live chatting
  • Flash-based
  • JMS
  • Basic database
  • Implementation
  • Client evaluation

16
Experiments cont.
  • Result
  • AJAX / Comet for server-push implementation
  • Flash JavaScript JSP JavaBean for Flash
    Java communication
  • OpenJMS Tomcat for web server
  • MySQL / JDBC for database usage

17
Agenda
  • Project Overview
  • Approach this semester
  • HL Architecture
  • Risks
  • Experiments
  • Lessons
  • Looking Ahead
  • Questions

18
Lessons Used
  • Management
  • Process guidance
  • Methods
  • Context Diagram
  • Architecture
  • Architecture design
  • Analysis
  • QA plan

19
Lessons Learned
  • Process is important, even for a two-person team
  • Architecture reviews are very useful to identify
    potential problems
  • Well established communication process is
    important for cooperation between distance teams

20
Agenda
  • Project Overview
  • Approach this semester
  • HL Architecture
  • Risks
  • Experiments
  • Lessons
  • Looking Ahead
  • Questions

21
Looking Ahead
  • Summer semester
  • Incremental development
  • AUP process framework
  • Construction and Transition Phases
  • Relatively lightweight
  • Focus on whats important

22
High Level Timeline
23
Questions?
24
BACKUP SLIDES
25
Spring Schedule
26
Detailed Timeline
27
Detailed Timeline
28
Detailed Timeline
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